Painting SOFT FUR | PROCESS | Medibang Paint Pro

Painting SOFT FUR | PROCESS | Medibang Paint Pro

August 8, 2019 0 By Peter Engel


hey what’s up guys welcome to my channel.
my name is Jax and today I’ll be talking through my process of painting this
recent piece. this of course is a commission where I’ll be drawing this
delightful little deer fellow. so going into this piece I had two main ideas.
firstly I wanted a character to be turned away and having their upper back
kind of facing the big one to show off these interesting branch spines coming
off their design. the second thing I wanted to include was some sort of
hanging foilage coming down from the top of the painting. whether these were going
to be leaves or flowers I hadn’t decided at this point but those are the two
main things I wanted to include for this piece going in. the sketch process was
pretty straightforward but what I wasn’t too sure about was the lighting and
colour situation. I rarely do thumbnails but since I was struggling a bit at this
point I thought it would be helpful to just quickly render a few different
value studies before I started. I didn’t record the first two but here you can
see me going through the third one I really like the sharp contrast between
the light background and the character’s shadowed head in the second thumbnail but I thought it looked a bit too flat so I thought I would introduce a bit of a
light source coming somewhere from the bottom right to light up the character’s
right side and give everything a bit more depth. you can see I also tried to do
this with the lighting in the first thumbnail but coming from the left side
and lighting up the character’s face but this concept didn’t quite click with me
and would have also made it really hard to introduce the hanging foliage on top. so I decided in the end to kind of meet halfway between the first two and we get
the third and final thumbnail. which I then copied and pasted into the original
full-size sketched and resized it to fit. and there we have our starting values so
now onto the painting! alright so at this point I still wasn’t too sure about the
colours I wanted. since the character isn’t too colorful I wanted to keep the
overall palette pretty subdued so this was a good opportunity to just start the
painting process in grayscale. I also wanted to test out some new techniques
for painting fur. well I guess it really isn’t new, I’m still using the same
light colour on dark blending in process that I’ve been using all along. but I’ve
been inspired recently by some new artists. shout out right now to REYKAT and Minor-Capricorn. I’ll link their dA URLs in the description below. I absolutely adore the way these guys paint and render fur in their art. I
love just how soft and organic they make it look. and I’ve been a little
dissatisfied with my usual technique for painting fur. it works fine for the most
part but animals all kind of had these different fur textures and lengths and
whatever. and I found that the pointy watercolour brush to create the fur tips
just wasn’t cutting it in some situations. like I never really aim for
realism but I do want the fur textures I’m using my paintings to look as
correct for the situation as possible. and so what I did in this piece was
instead of using the sharp watercolour brush to create the tufts of fur
I used a square watercolour brush and this is actually one of the medibang
brushes you can download directly within the program by going to the cloud. you do
this by clicking the little cloud option on the bottom left of the box containing
all the brushes. and basically using my usual process for painting fur I started
on a darker base and with the brush on the lighter color I stroked in clumps of
fur and then either with the same brush or switching to a regular flat
watercolour brush I will just blend that clump of fur in with the rest of the
neck. and using this square brush you can basically create these sections of fur
with much wider ends. the tufts of fur don’t end on a point rather they kind of
stay spread out and end on this flat edge and I thought has achieved a much
softer look to the fur. of course I would then go in with a sharper watercolor
brush and kind of stroke in these smaller strands of fur at the edges of
these square Tufts but still ensuring I kind of maintained that overall shape of
the flat end. I repeated this process all around the neck and down the back. and
I wanted the curvature of the back spine to be quite obvious. sometimes when you
have characters with a lot of fluff on their neck it can be difficult to
communicate where their head is turning in relation to their body.
I know I’ve definitely made this mistake before in the past and you kind of end
up with this what looks like a disembodied head sitting on a tube
wrapped in fur lining and you don’t want that. so having these clear anatomical
cues kind of showing where the fur parts on the body is super helpful for kind of
avoiding this ambiguity. oh and another mistake to avoid is to have the
character on the same layer as a background. I think this is pretty
obvious but clearly not for me I tend to be overly enthusiastic when working with as few layers as possible and sometimes that’s just impractical and
you realize halfway through that you need to take the lasso tool and kind of
separate the character from the background the coloring process was pretty
straightforward I created layers on top of each of the base elements and just
took the gradient tool and started pushing in and fiddling around with the
different color combinations. I thought maybe some subdued purples and greens
would be a good match for the gray color of the character and I just wanted to
keep the whole thing super soft and a little dreamlike to fit with the feel I decided to go for
some wisteria like flowers hanging from the top and these were created super
quickly using the lasso tool to whip up the silhouettes. I made a few kind of
unique bunches and then just kind of duplicated them and flipped the
duplications, resized them and kind of recoloured them to make them look a bit
different from each other. and you can just do this a few times I kind of
create this nice layered depth effect. I also just kind of blurred all of that
just to keep the focus of the eye on the character. and yeah that’s pretty much it! this is
the final finished piece and I really love how the fur turned out it’s really
not too different of a technique to how I usually paint fur. it’s just really
changing the small sharp watercolour brush or a flatter, squarer brush to
create the tufts of different shapes and it will just kind of give your fur a
more organic and soft look. and I’m really pleased with how it ended up
turning out! let me know what you think and if you give this method a try let me
know how it turns out. in the meantime thank you so much for watching. like and
subscribe for more videos and speedpaints and i’ll catch you all next time. bye~