Texturing Eyes for 3D Characters in Photoshop Part 2

August 14, 2019 0 By Peter Engel

Heyhey welcome to my channel I hope you are doing well this is the second video of a two-part series about how I texture eyes for 3d characters I will show you how I create an iris the eye color
with an unique approach and result I often develop my own resources to make
this creation process fast easy and very fun and this time I made several goodies
to help me out my canvas is an iris base I use those as a starting point and
a layer details on top so you can see it’s very basic but it has already
radial texture I also made some separate iris detailed circles to have an
excellent variation to make every iris unique in depth and shape and once
again I developed photoshop brushes there are fiber radials and customised
irregular paint brushes ring brushes and handpainted detailed
irises to create more efficiently I prepared a swatch palettes to be used
in Photoshop per eye color so for example if I make blue eyes I load the
blue swatches in the user interface without any further ado I’m going to
jump into the time-lapse and show you what my method is to create eyes in this
video you can see how I create an iris but it is not a step-by-step tutorial
because basically painting eyes it is a lot of trial and error and a lot of
experimentation just see and figuring out what looks good and what not and
it’s more of a peek how I handle it there are many ways to paint irises my
way isn’t the only way of course but even though it is not a step-by-step
tutorial you might learn a trick or two for
example I like to enhance depth by using the layer style outer glow with a dark
color on multiply and sometimes I even use the bevel layer style to give a bit
variation in height one of the cool tricks I use is to lock the layer with
the gray a checkerboard icon that is the one the most left on the layer palette
so when I have painted a fiber shape I lock it that way and when that fiber layer is locked you
can paint over it with different colors without touching the transparent part of
that layer so only the places where there are already pixels painted
basically it works like a mask without an actual mask this trick is also great for hair
painting or eyebrows or lashes so you do not add to a shape or stroke but only
vary the colors inside that shape I hope that makes sense if you see my brush
opacity magically change value I do that with the number shortcuts the 3 key gives an opacity of 30% the 5 key makes opacity of the brush 50% and the
zero key gives an opacity of 100% I like to paint on several separate layers you
can add new layers fast with the shortcut ctrl J because the brushes
automatically give angle variations the texture is very easy to vary once the
color texture is done I group all layers and a folder called color I then
duplicate that folder rename it to bump and add adjustment layers to desaturate
and level and to several separate fiber layers I apply a white layer style so
they will stand out on the bump to avoid two identical irises on the
character i duplicate the color folder and then rotate angles on several of the
layers so you get a matching pair but not a repeat of the exact same iris and
that is a big advantage of using layers what they are method I can paint an iris
in 45 minutes or so if you are a character creator for Daz
studio poser game or other characters I hope it helped you a bit to try my
alternative approach to create eyes for 3d characters part one of this eye
texture series is about painting the sclera the eye white I’ll link that video
up in case you have missed it and if you would like to be notified as soon as my
videos are up subscribe and ring that bell and if you would like to download
my iris resources the brushes and swatches you can become my patron on
patreon.com/biscuits3d make it a great day and thank you for